

Prototype Spatial UX for Vehicles & Interiors
Ordinary Objects is a mixed reality prototyping platform designed specifically for automotive UX, interior design, and interaction teams to validate in-car interfaces, materials and spatial flows at true scale.
Prototyped in Ordinary Objects Editor, tested and recorded on Apple Vision Pro Mirror. No post-processing.
With Ordinary Objects, create playable high-fidelity interactive simulations and mockups. Achieve unparalleled iteration velocity and ensure every touchpoint and visual cue is refined at the speed of thought, eliminating the costly creative-engineering disconnect of sequential prototyping.
Ordinary Objects runs native everywhere, taking full advantage of the latest hardware features.
Editor
macOS

Editor
windows

Mirror
iOS/iPadOS

Mirror
visionOS

Mirror
quest
Gesture & Interaction Design
Designing Next Generation Embodied Interactions
Our platform empowers UX designers to prototype and test intricate micro-gestures and embodied interactions utilizing gaze, hand and finger movements. This allows for early Human-in-the-Loop validation of novel multi-modal HMI concepts, ensuring these next-gen controls are intuitive, safe, and established years before production, closing the gap between vision and testable experience.
Prototyped in Ordinary Objects Editor, tested and recorded on Meta Quest 3 Mirror. No post-processing.

Prototyped in Ordinary Objects Editor, tested and recorded on Meta Quest 3 Mirror. No post-processing.
Scenario Validation
Rapid Cabin Configuration and Verifiable Design
With Ordinary Objects, you can rapidly cycle through configurations— validating reconfigurable layouts and advanced device behaviours. Provide the immediate visual clarity necessary to accelerate crucial decision-making around ergonomics of bespoke cabin experiences.
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Built for Automotive & Mobility
From HUDs to gesture control, dashboards to trims, Ordinary Objects helps automotive teams validate ideas faster.
Trusted by experts
Designers and creative technologists are thrilled to use Ordinary Objects to rapidly prototype, iterate, and bring spatial concepts to life with unprecedented ease and quality.
Made for the next generation connected systems.
Systems are becoming connected intelligent, aware and all around us. Outside a screen, designer and developers are challenged to think of new ways to ideate and conceptualise novel interfaces, interactions and user flows.

OO far exceeded my expectations. It makes it so much more accessible for designers to imagine new worlds!
Bini Park
XR Product Designer & Prototyper, New School

I’ve used OO for a range of client projects, for internal teams and client communication. Can’t overstate how great it is to rapidly set up and iterate on spatial prototypes that update in real time in-headset.
Francesco Bagni
XR UX Director, Unit9, Nexus Studios

I love how easy OO makes it to bring spatial concepts to live with great animations, transitions and interactions.
Matt Rice
Co-Founder/Creative Director, Sennep Ltd

Ordinary Objects truly allows us to explore concepts faster with higher confidence.
Sebastian Wolf
UX Engineer CARIAD SE / Volkswagen Group

For spatial prototyping, OO is my go-to. There is no prototyping tool on the market that achieves this level of quality for interaction simulations!
Binna Lee
XR Experiential Design, New School Parsons

I absolutely love Ordinary Objects. Exactly what I was looking for.
Orlando Mathias
Design Leader, Founder of The Blend
Start prototyping with the Editor
Download the native editor for macOS or windows.

Test prototypes with a Mirror
Get the mirror apps for Quest 3 and iOS.

FAQ
Product & Target Audience
Interior Architects can use it to plan and preview layouts for retail spaces, residential building lobbies, or public areas.
Digital Agencies can prototype spatial productivity and entertainment apps.
Universities can incorporate it into spatial UX curricula.
Technical & Compatibility
Features & Workflow
Create an account and start prototyping.