Current spatial design tools have lost sight what professional designers actually need.

We believe the mass adoption of spatial computing hinges on creating immersive experiences that are genuinely delightful, intuitive, and valuable.

Yet today's XR design tools force designers into alien workflows that are slow, cumbersome, and dangerous when deadlines approach.

Most spatial design platforms treat XR development like game development or simply stretch 2D canvases into 3D boxes.

The result: designers are being forced to create limited dioramas with constrained reach and interactivity.

This failure of design tools puts spatial computing's true promise out of reach, locked behind walls of new control systems and complex UI to master.

We founded Ordinary Objects to enable spatial app design without the burden of learning entirely new design tools and workflows. Instead, we free UX / UI designers to focus on what matters most: exploring new spatial affordances, crafting visuals that stand out in space, and discovering genuinely valuable use cases that reach into space.

Our platform goes beyond confined 3D spaces. We provide tools to design experiences that seamlessly interact with us and spread into space around.

Our goal is to empower designers to craft embodied interfaces, gestural interactions and spatially intelligent experiences.

Soon, spatial apps will exist among us as naturally as ordinary objects do today.

The future is bright, in plain sight.

Gregor